With the release of Mists of Pandaria, Blizzard is
introducing only the second new class to be brought into the fold since World
of Warcraft's 2004 release. It's also
the fifth tanking class, and the second to not wear plate. The monk has been long-anticipated, and it
holds an intrinsic aesthetic appeal that, at least for me, is enough to thrill
me with the class. Seriously. You
cannot possibly understand how badly I want to tank with a staff. And not that lame druid staff stuff. They pretend to use staves. We're going to be going Donatello on these
Chinese-themed mobs.
I understand that that's not necessarily enough for
everyone, though. "Stonepalm," I
can hear you saying to yourself, "if that's all there is to look forward
to, then I'm afraid your devilish good looks won't be enough to charm me into
playing the class. Though they do come
close, you handsome beast." Well,
dear reader, fear not! There are a lot
of things to be excited about when it comes to the tanking monk. Obviously, however, the monk hasn't been
released, and very few people, such as those who attended Blizzcon this past
year, have been exposed to them in any hands-on fashion. How much, then, can we possibly know at this
juncture?
What we know
A surprising amount, as a matter of fact. First, there are the facts. Blizzard's very own Q&A about classes was very informative about the (tentative) details. WoW Insider made a nice compilation of the monk responses here. The monk will be able to tank, DPS, and
heal. As tanks, the spec we're
interested in is the Brewmaster. That's
why the name of my blog is so clever, thanks for noticing. We've been told that the monk will use a dual
combo point resource system via the creatively named Dark and Light Force. Some abilities will generate resources, and
others will consume them. Big Bad Blizz
gave an example of an absorption shield for Dark and an avoidance boost for
Light, and while you can't take such an example as set in stone, it IS helpful
for getting into the heads of the devs.
This option system seems similar to the new talent design - they want us
to be making a choice between two things that are both appealing. Brewmaster monks are also planned to consume
drinks as short-term buffs, which strike me as being evocative of
tanking-themed, personal warrior shouts.
But with beer, so 25% more awesome.
Give or take.
We also know a bit of itemization, thanks to everyones
favorite crab, Ghostcrawler. Monks are
going to use agility leather, for one.
To avoid a brand new intellect plate scenario (with only one spec in the
game using a type of gear), we can infer that the monk is going to share its
agility leather with Feral/Guardian druids and rogues of all flavors. That means the monk is going to be built to
operate with threat stats in mind (more on that in a bit). That also means that rogues and Ferals will
be our archrivals a la the mage/warlock debate.
I stubbornly refuse to hold a grudge against another tank spec, but I
will persecute any DPS that take our gear with a smile on my face. And a staff in THEIR face. Because
I'll be tanking with a staff. As far
as weapons are concerned, the concept is tanks using staves (YES), and DPS utilizing fist weapons
among other things. Aside from my staff
obsession, I think it will be good to see another spec that uses fist
weapons. They've always been pretty
cool, but too limited - maybe this way we'll see more that drop in dungeons and
raids.
What we can predict
- Design Philosophy -
Now for speculation beyond the facts! First, let's talk design philosophy. Blizzard is shifting its tanks to a new
paradigm, and this is one of the things that really excites me about rolling a
monk. Apparently, Blizz is pleased with
Blood death knights and their "active mitigation." While admittedly flawed (notably in being
REactive, not PROactive), it gave reason for death knights to be concerned
about whether or not their attacks hit.
That Death Strike connecting was important, so threat stats were
important as well. As a result, all
tanks in Mists will be using a new-and-improved active mitigation design, where
the idiom "a good offense is the best defense" will be put through
its paces on a literal level. This is
where monks will shine. I have a tank of
every capable class, with my main at the moment being a paladin. I stacked stamina in Wrath, and I stacked
mastery in Cata. Now, the paladin is
going to be twisted around and turned on its ear to fit the new design. NOT SO WITH MONKS.
The Brewmaster will be designed out of the gate, from the
ground up, to be an active mitigation tank.
Not even death knights will be able to match the elegance with which
monks fulfill the tanking design philosophy.
In addition, we can likely extrapolate that the monk will be the best
fit with Blizzard's encounter design in early Mists. I would speculate that the first raid tier of
the expansion might see monks actually being a bit overpowered. I would also speculate that I will cry
furiously when the nerfbat strikes.
Don't judge me.
- Stats -
While the above is something I would say we have a pretty
good handle on (there's no doubt that monks are being born straight into the
active mitigation era, of course), what follows is little more than pure
guesswork on my part. It's true that we
will share our gear with rogues and druids, giving us some threat stats that
tie into the active mitigation model.
However, I would have us make predictions a step farther than that.
1.) Dodge
First off, our appearance on the tanking hierarchy has a
chance to bring tears of joy to our Guardian brethren. With two tanks using agility, it's entirely
possible that we'll see the introduction of leather with dodge on it. Current Feral tanks have a tendency to
reforge to dodge like madmen, so it makes sense from a tanking perspective. The alternative, of course, is to make the
stats that Feral DPS and rogues use more attractive to Guardians and
Brewmasters. I guess we'll see just how
that active mitigation pans out. If
that's the way it works, then we'll have agility leather designed so that seven
specs (three rogue, two druid, and two monk) can use it. Frankly, that seems like too much to me. Tank plate has three specs, and DPS plate has
five, with no intermingling of the roles.
Clearly, my hope is for dodge leather, so we've got a comparable [two
tank/five DPS] distribution.
2.) Parry
So where does parry fall into this? I'm fairly certain we'll be able to dodge and
parry, similar to death knights, but there's a catch to it. We can't put parry on our agility leather,
because Guardians can't parry. For
similar reasons, we can't put it on our weapons. I think we're going to be giving a lot of our
milk money to the jewelcrafters and arcane reforgers to build up our
parry. I also suspect that we'll see
some parry trinkets that four of the five tanking specs will be able to use,
giving a special nudge up to monks who are craving it. There IS one upside I see to us pulling parry
out of the woodwork, though.
Consider the protection paladin. There's a metagame with this spec wherein
parry and dodge are to be placed as close to each other as possible, to
minimize losses to diminishing returns.
For us monks, that metagame will be a lot simpler. If threat stats are indeed valuable, we can
reforge some of our dodge to parry to try to keep them fairly close. If they're less valuable than pure avoidance,
then we keep the dodge on our leather (assuming dodge leather exists) and
reforge the threat stat to parry. The
two will either be in direct competition (reforge one to the other) or not in
competition at all (just try to maximize both).
Because that may be confusing, allow me to clarify. Let's assume we'll have dodge leather. You might get a piece that has 250 dodge and
250 crit rating. If threat stats are
valuable, then you could reforge your dodge to parry to keep them fairly
equal. If avoidance is more valuable,
then you leave your dodge alone and reforge away from crit to parry. My point here: ONCE WE KNOW WHICH IS MORE
VALUABLE IN MISTS, then our reforging will follow one of those two patterns for
every piece of gear you acquire. You
will either ALWAYS reforge from dodge to parry or ALWAYS reforge from threat to
parry.
Again though, still speculation. Perhaps Blizzard will make magic happen and
have avoidance and threat be equally valuable and we'll be juggling a bajillion
different stats.
What we absolutely
don't know
We don't know talents yet, but I'm hoping this month's press
tour will resolve that. Still, we DO
know that they should be well-balanced around the other ten classes. Say what you will, Blizzard is good at
balance in the end.
Glyphs, obviously. We
don't even know ABILITIES, let alone how we want to alter them.
Mastery is the big kicker here. Our Brewmaster mastery (Brewmastery?) may be a
fantastic game-changer, or it may be utterly worthless.
Pending that knowledge, which will ultimately take gameplay to truly
learn, every single one of my stat predictions could end up being total
bunk. Still, I think the ideal here is a
good mastery AND dodge leather, giving
us the possibility of seeing a piece with dodge and mastery on it, both being
valuable.
Looking ahead to the future is very exciting to do, though,
isn't it? We've got a brand new tanking
class on the horizon, which will be so well-designed that the others will be
jealous like we're the kid on the block who got a brand new bike. We might see the direction Blizzard is taking
our talents this very month! And once
the beta ships, I anticipate lots of monk face time thanks to my Annual Pass. On the whole, it's a bright future to tank
into. With a staff.
- Stonepalm -
- Stonepalm -
Just followed you here from your comment on wowinsider. Nice post.
ReplyDeleteAdding you to my list of sites to follow. :-)
Wow, thank you very much! :D
ReplyDeleteHey there Stone (this is Narix) I like the look of this blog, so I'll be checking this out.
ReplyDelete